You'll suddenly see how hard it is to pick between the classes and recognize the hidden genius of this system. If there are any doubters of how solid this system is, I dare you to make a character. If anyone is ever running a PBP of this game I am soooo there :) If only WhiteWolf had released this game in an era later than 2002 v3.0 D&D, there are flaws aplenty indicative of that era, or had updated it a decade later for the Pathfinder rules. You have access to all of your spells, but only a handful at any one time. Need to change spells, no worries you can do that on the fly. No need to change spell levels for metamagic, just spend more mana. So simple, so pure and the best casting system of any game out there in my eyes. True hybrid classes and pure casters that each have their own spell list with very little in the way of overlap with other classes. The bard is hands down more interesting than any other game has put out, with songs that make them the masters of doing a bit of everything, but nothing amazing. You can put your points towards stats, skills, feats or even resistances. Don't care about feats, don't buy them, it's that simple. Rather than having a static feat and attribute increase delivered at a certain level, it is your choice to spend your points on whatever you want. Tribal societies are shamanistic, and again that makes sense. There are those who would chafe against monk only being permitted to two races (human and iksar), but it follows the lore perfectly and I think that makes them a bit more special. Rather than just being vanilla it has a flavour, and with flavours there are those that dig them and those that don't. Most of these games are caster-centric, so it is nice to see the melee come out ahead. Many would argue that a level 1 character starting with a +6 to STR would be insanely overpowering, but I think that gives a strong flavour of ogre, rather than just a whiff. I couldn't have been more wrong and I think it comes from the ideal marriage of the perfectly crafted skeleton of D&D, flawlessly mixed with a decade of EverQuest lore delivered by WhiteWolf, a company divinely-suited to weave stories. I dismissed it as a cash grab to boost sales of the online game. I fully expected to hate this game when I first looked at it. To lay at your feet before I delve ahead.
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